52 Card Cinema 52 Card Psycho About Us Apple AR@York arlab objects ARTag Cam Woykin Canada 3.0 2009 cosm dance DIY FLARManager FLARToolkit fogscreen Geoffrey Alan Rhodes GPSFilm Helen Papagiannis Infrastructure intersense iPhone ISEA 2008 Max/MSP MAXTag mfd-5 Nuit Blanche 2007 Ontario Science Centre projects Research SnapDragonAR Software Stratford Suivez Moi Toronto Museum Project tracking videos YouTube

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Cave Objects for Max/MSP

In 2010, the Banff New Media Institute revitalized their VR CAVE. In keeping with work being done in the Augmented Reality Lab at York University, the framework used in the lab was made to be easily repurposed, portable, and capable of running on both a laptop or multiple computers.
1. Create a server patch using cave.server and cave.send objects.
2. Modify cave.world (see the Readme File for details) to configure the number and positioning of the screens. You will also likely have to reconfigure cave.audio to match the speaker layout in your cave.
3. Create a single renderer patch using cave.world and cave.receive objects.
See cave.world.maxhelp for examples.

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ARLAB objects for Max/MSP – Verison 2 released!

THEM

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The newest in the set of helper objects for Cosm in order to create Augmented Reality environments. Greatly simplified workflow in order to get you up and running quickly. Try it on your own machine, you don’t need a tracking system in order to take advantage of the navigational hotkeys supplied by the Cosm objects.

*Requires a full install of the Cosm library and the Intersense tracking .dylib. See is900.maxhelp for instructions.

Visit the Cosm Project site.
Learn more about Intersense Tracking units.

Change Log:
Fixed: June 28, 2010 – Fixed Intersense transformations for room dimensions
Fixed: June 25, 2010 – installs to proper folders (Max5/examples/arlab)

New objects:
arlab.bonk: greatly simplified collision reporting.
arlab.hand: a virtual hand which can be used for testing touch interactions.
arlab.mov: simplified videoplanes with spatialized sound, supports drag and drop.
arlab.sound: simplified soundfile with spatialized sound, supports drag and drop.
arlab.world: patcherargs allow you to define the the size of your own workspace.

Also:
is900.mxo – fixed for Snow Leopard Compatibility, performance enhancements.
Some free models (.obj).
7 lessons on interactivity and building your world (in Max5/examples/arlab).

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The Amazing Cinemagician at the Ontario Science Centre

In YFile:

Experience cutting-edge technological wizardry that blurs the lines between art, design and science in The Amazing Cinemagician: New Media Meets Victorian Magic, opening May 29 at the Ontario Science Centre’s Idea Gallery.

The exhibition features two interactive installations by new media artist and York University PhD student Helen Papagiannis that use augmented reality (AR) technology, fog screen and radio frequency identification (RFID).

Experience the Magic Tunnel Popup Book online!

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ARambo – 52 Card Cinema Redux

See more of ARambo installed at the Abandon Normal Devices Festival at Grizedale Park, in Cumbria, UK 2010.

http://52cardpsycho.com/ANDfestival.html

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52 Card Psycho – Version 2

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What is the Fogscreen?

“It’s as simple as it is stunning. With the use of ordinary tap water and digital technology, FogScreen projection screen enables projected images to literally float in the air, creating a brand new medium to captivate and fascinate audiences. You can walk right through a FogScreen projection screen without getting wet. The microscopic fog droplets actually feel dry to the touch, just like air.”fogscreen.com

This particular screen is owned by the Future Cinema Lab and resides in the Augmented Reality Lab.  It has won a great deal of attention from its use in Nuit Blanche, at live performances at York (in the AGYU and Department of Dance), and will be at the Ontario Science Centre soon (Details to come)…

Read more about the Future Cinema Lab’s Fogscreen here.

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iPhone Development Workshops at York

The iPhone Development Workshop series is a free workshop for enthusiasts and academics interested in understanding the capabilities of mobile devices. Focusing on the iPhone as a successful “all-in-one” platform we discuss what’s possible, what’s not, and what’s next in developing for mobile devices. This workshop series is hosted by the Augmented Reality Lab at York University as part of the Future Cinema Lab.

http://wayne.finearts.yorku.ca/~aroth/arothwp/

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The Augmented Reality Lab at York on YouTube

Check out more of our videos on our YouTube Project page.

http://www.youtube.com/thearlab

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Living Postcards

Living Postcards

by Andrew Roth

Living Postcards is an interactive display designed for use at the Future of the Internet Conference, Prague (2009) and the Canada 3.0 Conference, Stratford (2009). Users approach the booth and can watch a mirrored projection of themselves holding a movie clip in the palm of their hands. By holding a postcard imprinted with a black and white marker users are greeted with a variety of images and have a picture taken of their experience. With the users permission, that image is then uploaded to an online gallery. The demonstration was meant to highlight Canadian technological advancements in the fields of augmented reality, storytelling, and by extension, digital new media by offering in an engaging, handheld experience. You can view the galleries through the links below.

Project Pages:
http://www.flickr.com/photos/39197559@N05/show/with/3611052389/
http://www.flickr.com/photos/63355744@N00/

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52 Card Cinema

by Geoffrey Alan Rhodes

52 Card Psycho is an installation-based investigation into cinematic structures and interactive cinema viewership. The concept is simple: 52 cards, each printed with a unique identifier, are replaced in the subject’s view by the individual shots that make up a movie scene. The cards can be stacked, dealt, arranged in their original order or re-composed in different configurations, creating spreads of time. The technology used is marker-based augmented reality, where special printed markers are recognized in the video feed and pass data regarding their unique identifier, their position, and their orientation. The computer then feeds a display overlaying the video clips of each shot onto the appropriate card and continually mapping their position and orientation. 52 Card Cinema has been presented at ISEA in Singapore 2008, at Imagine RIT 2009, Rochester, NY, and as a Juried Exhibition, ISEA in Belfast 2009.

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Project Page: http://52cardpsycho.com/

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The Augmented Reality Lab  is supported by: Social Sciences and Humanities Research Council of Canada, Canada Research Chair Program, York Research, Ontario Innovation Trust, and the Canada Foundation for Innovation.